Saturday, 28 February 2015

Long time no post, heres an oversized mmu / mech i did for fun  recently, basic type for colony / station security / customs and hazardous EVA assistance. the arms and backpack powerplant are interchangeable to reflect different roles

 pilots prepare for maneuvers in the Trojans  

rough idea for a 'saddle' class weapon for ranges of 1-3 light seconds with the backpack swapped for a larger booster

as well as a quick idea for linked hydroponic modules in orbit

and a bad gif just for fun

Wednesday, 13 August 2014

Monday, 21 July 2014

 in some of my spare time between work i had a go exploring the idea of what climatologists might use for shorter research expeditions on icy moons / planets like Enceladus. The rolligon wheel idea came from modern day arctic vehicles, with the plow and radar being detachable from the front. The main crew would be maximum 4 [+1 if they had a dedicated driver]

Monday, 2 June 2014

I've been playing Luftrausers alot recently, a great arcade shooter by Vlambeer + Devolver Digital. I had a bit of fun trying to interpret one of the sprites and did some colour variations. for the laser internals I was going for something a little more cheesy / raygun than something realistic.

and some other bits i've done recently inbetween work,

Wednesday, 12 February 2014

some environment practice because i need to practice them.. nutrient misting and periodic checkup
also took one of my pieces from last year and attempted to make some orthos out of it, which was a good challenge
and an airboat sketch for fun

Monday, 25 November 2013


petty cyber thug and segway.. might colour this guy up

Wednesday, 13 November 2013

Nov Update

Mech for breaching and support/intimidation in urban environments [fleshed out the design sheet some more] and a sketch page from a few weeks ago, some of the elements I was messing with made it into the above design in the end. The club idea and head shape were inspired by the mantis shrimp and I imagine the clubs could have other applications outside of combat.

next time I think i'd spend longer on subsystems and stuff like that, but I could really just keep working on it, so its time to move onto something else!